Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Creators
Details

📜 About 📜
Titan Reborn introduces 3 unique materials, found in the Overworld and Nether, each granting distinct buffs to the player. These materials encourage strategic decision-making as players choose the material their weapons and armor parts is made of in order to prioritize certain buffs, adding depth and variety to their gameplay experience.
🧪 Citrin: A common and slightly stronger material than iron in durability and protection. Citrin armor shields the player from any form of bad potion effects by reducing effect duration and chance for damage ticks when affected. Citrin sword and greatsword have a 25% chance of inflicting poison.
🔥 Ember: A hellish material from the realms of the nether. Ember armor stops the player from taking lava, fire and magma damage by reducing burn duration and chance for damage ticks when on fire. Ember sword and greatsword have a 25% chance of setting the target on fire.
💜 Titan: As the strongest material, Titan ore is only scarcely found in the depths of the deepslate layer. Each armor piece grants the player extra health, adding up to 5 hearts when wearing a full set. Titan armor and swords are also unbreakable and highly enchantable.
⚔️ Swords ⚔️
- Swords
=> Lower damage, no cooldown, 1.2x crit modifier, easier crafting, better enchantability. - Greatswords
=> Higher damage, custom cooldown, 1.5x crit modifier, harder crafting, worse enchantability. - Essences
=> Imbue swords with Wither, Weakness, Poison, Blindness, or Fire essences (each essence adds +25% effect chance (max 50%). Effects cannot be mixed.
🏹 Bows 🏹
- Multi Bow(s)
=> Shoots up to 3 arrows consecutively. - Titan Bow
=> Shoots potion effect arrows. - Titan Crossbow
=> Shoots splash and lingering potions. - Potion Effect Arrows
=> Inflicts level II Wither, Weakness, Poison, Blindness, or Fire effects.
🛡️ Armors, Platings & Shields 🛡️
- Citrin Armor
=> Protects against bad effects (25/50/75/100% chance depending on armor pieces worn). - Ember Armor
=> Protects against fire, magma, and lava damage (25/50/75/100% chance depending on armor pieces worn). - Titan Armor
=> Adds up to 5 extra hearts with full set, high enchantability, unbreakable. - Armor Platings
=> Upgrade armor parts to reduces damage from swords of the same material by 2.5% per plated piece. - Diamond, Titan & Netherite Shields
=> Shields with increased durability and material-specific cooldowns.
✨ Support Weapons & Items ✨
- Citrin Star
=> Inverts certain potion effects from negative to positive and vice versa for a limited time. - Flint and Ember
=> Flint and Steel upgrade that places soul-fire, igniting a larger area while dealing double damage for twice as long. - Diamond Apple
=> Grants 4 extra hearts and 5 seconds of Regeneration III. - Potion of Indestructibility
=> Prevents durability loss on all items for its duration. - Potion of Immunity
=> Grants protection against the first bad effect applied after consumption. - Potion of Frostburn
=> inflicts a poison-like freezing effect that prevents affected hearts from healing.
🎒 Functional Blocks & Items 🎒
- Diamond Furnace
=> Doubles ore output with 2 slots and increased smelting speed. - Netherite Anvil
=> halves the required xp cost and can exclusively upgrade items to new overpowered enchantment level. - Parachute
=> Activates in mid-air, allowing the player to glide safely to the ground (dyeable). - Backpacks
=> Stores all your loot in 3 different sizes (dyeable). - Potion Bundle
=> Stores splash- and lingering potions. Potions are directly linked to a Titan Crossbow when in a players inventory.
⚙️ QOL ⚙️
- Save Inventory
=> Built-in player GUI extension to store your loot (Multiplayer: share Inventory with other players by joining a scoreboard team). - Quick Select System
=> Keybind system (default: g) for choosing arrows and potions quickly. - Inventory management
=> Backpacks and Potion Bundle show a preview of their contents. - Armor Trim Support
=> All new armors can be customized with armor trims. - gamerule "LegacyFoodRegeneration" (default: true)
=> Toggles extreme regeneration boost by eating food introduced in version 1.9. - gamerule "LegacyCombat" (default: true)
=> Toggles weapon attack cooldowns introduced in version 1.9. - gamerule "GreatswordCooldown" (default: true)
=> Toggles custom greatsword cooldown. - gamerule "DoInfiniteSoulFireBurning" (default: false)
=> Toggles soul fire burning players indefinitely unless extinquished. - gamerule "ElytraBoosting" (default: false)
=> Toggles rocket-boosting while using an elytra. - gamerule "LegacyAbsorption" (default: false)
=> Toggles vanilla absorption overwriting, useful for diamond apple behaviour. - gamerule "FullInventoryPotionBagSearch" (default: true)
=> Toggles potion bundle linking only when held in off-hand slot.
⚖️ Additionally, the mod balances vanilla content, including: ⚖️
- Diamond swords deal 25% critical hit damage chance.
- Diamond armor protects against critical hit damage (25/50/75/100% chance depending on armor pieces worn).
- Netherite sword deals 9 damage.
- Full set of netherite armor grants resistance I effect.
- Adjusted netherite ingot and upgrade template crafting recipes.
- Nerfed axe attack damage.
- Shields activate instantly and can be disabled by critical hits.
- Snowballs deal knockback.
- Overpowered enchantment levels available for Sharpness, Power, and Protection.
- Sharpness enchantment increases damage by +1 per level.
- Removed fire aspect & flame enchantments from enchantment tables, villager trading and loot chests (enable by config).
- Craftable elytra.
- Craftable saddle and horse armors.
- Potions stack up to 3 with a short cooldown when used.
- Adjusted lingering potion brewing recipe.
- Nerfed Strength, Weakness, and Resistance effects.
- Disabled player and mob collision.
Made by ShiroJR, Frxzenluke, and 4ceRT4in, with contributions by Globox_Z and FabCode.
Titan Combat was the inspiration for this mod, which was commissioned by Zinus & ViceVice, created by ateRstones, and published by TheNodop.





