Compatibility
Minecraft: Java Edition
1.20.1
Platforms
Supported environments
Creators
Details
Licensed MIT
Published last month
Updated 6 days ago
Changelog
Animus 3.0.15 Changelog
New Features
Sentient Bow
Added a new demon will-powered bow that consumes will instead of arrows:
- Will-Powered Shots: Fires spectral arrows that consume demon will instead of requiring physical arrows
- Will Type Attunement: Automatically attunes to the highest available demon will type in your inventory
- Scaling Damage: Arrow damage scales with will amount, similar to other sentient weapons
- Raw Will: Balanced damage scaling
- Corrosive: Higher damage + poison effect on hit
- Destructive: Maximum damage output
- Vengeful: Moderate damage with speed
- Steadfast: Lower damage + slowness effect on hit
- Soul Snare: All arrows apply Soul Snare effect, guaranteeing demon will drops from killed enemies
- Vanishing Arrows: Arrows disappear after impact
Hellforged Bow
Added an advanced LP-powered bow with charged shot mechanics:
- LP-Powered Combat: Consumes Life Essence instead of arrows (5 LP base cost)
- Charged Shot System: Hold to charge beyond normal draw time (up to 3.5 seconds)
- Drains 50 LP per tick while charging (3500 LP total for full charge)
- Maximum charge = maximum damage (up to 40 damage)
- Piercing Arrows: Arrows pierce through all targets in a line, only stopping when hitting a block
- Execute Mechanic: At full charge, arrows instantly kill targets below 15% HP
- Visual Feedback: Soul fire and blood particles appear around the player when fully charged
- LP Self-Repair: The bow repairs itself using LP (100 LP per durability point) after each shot
- Will Type Attunement: Still benefits from demon will for additional effects
- Bindable: Must be bound to your Soul Network before use
Configuration
Sentient Bow Settings
Added new weapons configuration section:
animus.weapons.sentientBow.willCostPerShot- Amount of demon will consumed per arrow fired (default: 1.0, range: 0.0-100.0)
Hellforged Bow Settings
animus.weapons.hellforgedBow.baseLpCost- Base LP cost per shot (default: 5)animus.weapons.hellforgedBow.lpPerTick- LP consumed per tick while charging (default: 50)animus.weapons.hellforgedBow.maxChargeTicks- Maximum charge time in ticks (default: 70 = 3.5 seconds)animus.weapons.hellforgedBow.maxDamage- Maximum damage at full charge (default: 40.0)animus.weapons.hellforgedBow.executeThreshold- HP percentage for execute effect (default: 0.15 = 15%)
Sigil Settings
animus.sigils.monkExecuteThreshold- HP percentage for Demon Monk execute effect (default: 0.15 = 15%)
Bug Fixes
- Fixed Willful Stone blocks being unbreakable in survival mode (had bedrock hardness instead of stone hardness)
- Fixed Diabolical Fungi not dropping when broken in survival
- Fixed Rune of Unleashed Nature not dropping when broken in survival
- Fixed Arcane Rune not dropping when broken in survival
- Fixed crash on startup when config values were accessed before config was loaded (affected Iron's Spellbooks integration check)
Documentation
- Added patchouli book entries for Sentient Bow and Hellforged Bow
Dependencies
Files
Metadata
Release channel
ReleaseVersion number
3.0.15Loaders
Game versions
1.20.1Environment
Downloads
75Publication date
December 27, 2025 at 6:53 PMPublisher
Saereth
Member








