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Fixed Spray Pattern Recoil
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Resolved Many Issues in Resource Pack
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Fixed Old Weapons not having correct Shooting Delay
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Added Recipe Book Texture
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Increased Rocket Crafting Recipe Yield from 1 to 3
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Added:
- Boom Sniper
- Uses Rocket Ammo
- 6 Plunger Capacity
- Headshot Mult - 2x
- Damage - 2 Heart
- Shoots Sticky Bombs Doing 6 Each
- 1 Shot per Second
- 4.1s Reload Time
- Sawed Off Shotgun
- Uses Shotgun Shells
- 2 Capacity
- Headshot Mult - 1.5x
- Damage - 11
- 1.9 shots per Second
- 2.85s Reload Time
- Combat Shotgun
- Uses Shotgun Shells
- 8 Capacity
- Headshot Mult - 1.75x
- Damage - 6
- 1.7 shots per Second
- 5.8s Reload Time
- Judge Revolver
- Uses Shotgun Shells
- 8 Capacity
- Headshot Mult - 2x
- Damage - 9
- 1.35 shots per Second
- 3.74s Reload Time
- Machine Pistol
- Uses Light Rounds
- 32 Capacity
- Headshot Mult - 1.75x
- Damage - 1.5
- 14 shots per Second
- 2.3s Reload Time
- Ramp-Up Rifle
- Uses Medium Rounds
- 12 Capacity
- Headshot Mult - 1.5x
- Damage - 2.7 (first 6) => 4.5 (last 6)
- 3.5 shots per Second
- 3.08s Cooldown Time
- Rethought Out Minigun (Now Non-Laser Version Added)
- Uses Medium Rounds
- INF Capacity
- Headshot Mult - 2x
- Damage - 0.5
- 20 shots per Second
- No Reload Time
- Boom Sniper
- Overhauled Controls (now, right click to scope, left click to shoot, still shift+right/left click to reload)
- Added Legacy Support in Dialog
- Fixed a ton of models that needed scoped variations
- Updated Recipes to Fit with modern Controls
- Created functions to bring old weapons into the modern control ecosystem
- Fixed Mounted Turret
- Fixed Skeletons and Pillagers
- Fixed Dualies and a weird no-ammo glitch
Updated to 1.21.11 Syntax
- Huge Shotgun Rework/Rebalance!
- Shotguns now are more responsive and can do damage more consistantly.
- Shotguns now only load the remainder of the chamber instead of completely reloading the weapon.
- Refactored Some ID values to better align with future additions.
- Added new gun: **!Ranger Shotgun! **
- 1 shot break action shotgun.
- Rebalanced Tactical Assualt Rifle.
- Added QuickFix Function
- Made the Uninstall Functon actually work
- Changed the behavior of the Supersizer and Shrink Ray to make them non-permanant status effects
- Fixed Suppressor Texture
- Fixed Pack.mcmeta, long overdue
- Fixed an issue where the suppressor texture was not rendering in correctly
Fixed skeletons and pillages dropping bad bows
- Improved Death Messages to Include Gun Type
- Reinstituted Player Kill Counters
- Ensured Proper Damage to Players
- Made BFG 9000 do Knockback
- Improved Headshot Accuracy
- Updated to 1.21.6
- Made dialog menus to replace the old config menus
- Fixed mobs dropping errored named objects
Fixed the recipe book rendering issue, and fixed the mobs not being able to use the guns



