Compatibility
Minecraft: Java Edition
1.21.9–1.21.11
Platforms
Creators
Details
Licensed ARR
Published last week
Updated last week
ModelApplier
ModelApplier is a datapack that allows you to to easily change the displayed model of items in survival mode.
How to use
- Rename any item using an anvil to have the name of the model you want. For example: rename a stick to
diamond_sword. The renamed name must be the item ID if the item you want to use, not it's item name, soDiamond Swordwill not work.- Custom namespaced items can be used too, for example naming the item
custom:my_custom_item
- Custom namespaced items can be used too, for example naming the item
- Use ModelApplier to apply the model. Hold the item in your main hand, then:
- Pause the game, press the
ModelApplieroption, chooseApply Model, then pickApply Item Model,Apply Equipment Model, orApply Painting- If
Apply Equipment Modelis chosen and the item does not have a slot assigned yet, you will also be asked to choose the equipment slot to use.
- If
- OR: Press G to open the quick actions menu, then select
ModelApplierand follow the same steps.
- Pause the game, press the
- Your model will now be applied. You can rename the item again if you want it to have a unique name.
- If you applied an item model for a helmet and it is still rendering as a normal helmet in third person, you need to assign the item to the head slot. This switches it to use item rendering instead of armor rendering.
- Open
ModelApplier - Choose
SlotApplier - Pick the
Headslot
- Open
Apply Modes
Apply Item Model: Used for rendering an item model, which is defined via an item definition, eg:assets/minecraft/diamond_sword.jsonApply Equipment Model: Used for rendering an equipment model, which is defined via an equipment definition, eg:assets/minecraft/diamond.jsonApply Painting: Sets the painting variant to use on the held painting. Custom Painting variants are defined using datapacks.
SlotApplier
Assign any held item to a specific equipment slot, allowing it to be equipped in that slot.
- Open
ModelApplier - Choose
SlotApplier - Pick the slot you want.
HeadChestLegsFeetBody Slot (Not the Player)Saddle
GlintApplier
ModelApplier can also be used to apply and remove the glint effect from any item.
- Open
ModelApplieras outlined above. - Open the
GlintApplieroption. - Select either
Apply Enchantment GlintorRemove Enchantment Glintto add or remove enchantment glints.
Reset Options
Need to undo changes? Use the Reset Options menu to target specific components or clear everything.
- Open
ModelApplier - Open the
Reset Optionsmenu. - Pick
Reset Name,Reset Item Model,Reset Equipment Model,Reset Painting,Reset Slot,Reset Glint, orReset Alland confirm when prompted.


