Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Links
Creators
Details
Made as part of Legacies, with the aim of reimagining the core principles of vanilla Minecraft. Explore, adventure and survive in an all-new world. If you like Combat Reborn, I highly recommend you check out Legacies!
Combat Reborn aims to rethink current combat systems whilst still feeling familiar. This is accomplished through an inventive Shield overhaul, all-new Quivers to enhance ranged combat, reworked hunger & regeneration mechanics, rebalanced weapon values and plenty of smaller tweaks & QOL improvements.
Combat
By default, every item has had its attack damage, hit speed and range tweaked. These changes are extensive, and thus will not be individually documented here. It is worth noting that the default config has Copper & Gold tools be more effective at combat than Wood & Stone, whilst less effective than Iron.
More items (modded or not) can be added to (or even removed from) and modified by this list, so damage/speed/reach are configurable per-item. Out of the box, all vanilla Minecraft, Progression Reborn, End Reborn, Legacies and Legends & Farmer's Delight weapons and tools are included in the config, though you can always add additional modded items at your discretion.
Cleaving enchantment (configurable)
- replaces Sharpness for axes, with a maximum level of III
- each level increases attack damage by 1, and shield disabling time by 1 second
Potions are now stackable to 16 (configurable).
Snowballs and Eggs now deal a small amount of knockback (configurable).
Shields
Shields have been overhauled, aiming to be much more interesting design-wise whilst still convenient to use. The Shield Overhaul (and thus all related features) can be toggled via a config option.
Both Parrying bonuses and Blocking Strength are displayed on the tooltip of a Shield.
Parrying
- blocking an attack within 24 ticks of pulling up a shield will knock back attackers
- parried attacks have a 25% reduced penalty to shield strength (more on that below) at baseline
- parried attacks play a special sound
Blocking Strength
- shields now have a meter (represented by a dedicated hud element, configurable to be for either the hotbar or crosshair), representing the % strength of the shield
- blocking damage reduces shield strength
- blocking strength can be preserved with the help of certain shield enchantments
- the default blocking strength is 32
- axes deal double damage to blocking strength, though they still break shields as normal (for a reduced amount of time compared to vanilla)
- blocking strength begins to regenerate after not blocking damage for 5 seconds
- blocking strength can also be recovered by dealing damage
- running out of blocking strength will disable the shield for 15 seconds, so it's best not to block for too long
Blocking Delay
- the 5 tick delay from vanilla before blocking has been removed, though the delay can be configured back from 0-5 ticks
- this makes parrying and blocking much more responsive
Shield Overhaul Enchantments
- Parry (Shields): max level III. Each level reduces the parrying window by 4 ticks, but increases the shield strength mitigation when parrying by 25% and increases the chance to deflect a disabling-hit from axes by 25%
- Endurance (Shields): max level III. Each level increases the maximum shield strength by 1/3rd
- Stagger (Shields): max level I. Parrying damages the attacker by 1, and gives them 3 seconds of weakness and slowness
- Dueling (Swords / Sharp Weapon): max level III. Each level increases the shield strength recovered when attacking by 1/3rd
Enderscape Integration
- by default, Rubble Shields will block less damage & have a shorter parry window, but retain more strength on a successful parry (can be disabled in config)
Quivers
Quivers are an all-new item designed to enhance the flow of ranged combat. Think of them to ranged combat what Shields are to melee combat.
As always, Quivers are highly configurable.
Quivers
- can hold up to 4 stacks of arrows
- the selected arrow stack can be changed in the inventory via scroll wheel
- the selected arrow stack can be changed in-use using a new keybind (defaults to G)
- the selected arrow type is displayed on the hotbar, and takes precedence over any other arrows you may have
- Quivers are equipped by holding them in the mainhand or offhand
- equipped Quivers grant a x1.4 accuracy boost and x1.2 bow draw speed increase
- arrows in Quivers which are not equipped can still be consumed as a fallback, though no stat benefits will be provided
- Quiver stats are displayed in their tooltip
- each individual Quiver will remember which slot you have selected
- Quivers work with Infinity, too
Quivers can be found in structures such as Dungeons or Jungle Temples by default, though there is a config option to enable a crafting recipe for them.
There are also configurable tweaks to ranged combat balance which slightly reduce base bow draw speed to better accomodate the introduction of Quivers
Legacies and Legends Integration
- by default, Quivers will work in Legacies and Legends' Accessory slot and can also be found in Legacies and Legends structures
- by default, two new Quiver variants will be added as Legacies and Legends artifacts - the Weighted Quiver (structure loot) and the Sapphire Quiver (craftable)
- Weighted Quivers store 8 stacks of arrows with a x1.1 accuracy multiplier and x1.2 range multiplier
- Sapphire Quivers store 1 stack of arrows with a x1.7 bow draw speed multiplier and x1.1 range multiplier
Hunger
Combat Reborn features an optional hunger rework system, which can be set on or off in the config.
- saturation goes down statically based on time past and heals missing hearts as it declines
- walking, jumping (non-sprinting) and breaking blocks no longer consume hunger
- sprinting & other actions consume slightly reduced hunger
- healing 1 health consumes 1 hunger point, and provided you have enough hunger to sprint, you will continue to heal hearts over time (at a slower rate than when saturated)
- the rate of healing and consumption of hunger is dependant on difficulty (and thus faster / less exhausting on Easy whilst more punishing on Hard), much like how vanilla has separate starvation mechanics per-difficulty
- the hunger barrier (hunger required to sprint & heal) is configurable, though defaults to the same as vanilla
- if you are below the hunger barrier, taking damage will also consume hunger, as it is no longer able to replenish health
Further, additional tweaks are added such as stackable stews/soups & eating being interrupted when taking damage, which are of course configurable.
Config
config/combat_reborn/general.json
{
"combat": {
"modified_values": true,
"cleaving": true
},
"shields": {
"shield_overhaul": true,
"display_style": "HOTBAR",
"show_tooltips": true,
"block_delay": 0
},
"quivers": {
"enable_quivers": true,
"show_tooltips": true,
"craftable": false,
"ranged_rebalance": true
},
"hunger": {
"hunger_rework": true,
"hunger_barrier": 6
},
"consumables": {
"stackable_stews": true,
"stackable_potions": true,
"damage_interruptions": true,
"knockback_throwables": true
},
"integrations": {
"lal_quiver_variants": true,
"lal_quiver_accessories": true,
"enderscape_rubble_shields": true,
"end_reborn_netherite": true
}
}
config/combat_reborn/modifiers.json
{
"sets": [
{
"ids": [
"minecraft:wooden_sword",
"minecraft:stone_sword",
"legacies_and_legends:verdant_sword"
],
"damage": 4.0,
"speed": 2.0,
"reach": 3.0
},
{
"ids": [
"minecraft:copper_sword",
"minecraft:golden_sword"
],
"damage": 5.0,
"speed": 2.0,
"reach": 3.0
},
{
"ids": [
"minecraft:iron_sword",
"progression_reborn:rose_sword"
],
"damage": 6.0,
"speed": 2.0,
"reach": 3.0
},
{
"ids": [
"minecraft:diamond_sword"
],
"damage": 7.0,
"speed": 2.0,
"reach": 3.0
},
{
"ids": [
"minecraft:netherite_sword",
"end_reborn:remnant_sword",
"end_reborn:featherzeal_sword"
],
"damage": 8.0,
"speed": 2.0,
"reach": 3.0
},
{
"ids": [
"minecraft:wooden_axe",
"minecraft:stone_axe"
],
"damage": 7.0,
"speed": 0.8,
"reach": 3.0
},
{
"ids": [
"minecraft:copper_axe",
"minecraft:golden_axe"
],
"damage": 7.0,
"speed": 1.0,
"reach": 3.0
},
{
"ids": [
"minecraft:iron_axe",
"progression_reborn:rose_axe",
"legacies_and_legends:cleaving_battleaxe"
],
"damage": 8.0,
"speed": 1.0,
"reach": 3.0
},
{
"ids": [
"minecraft:diamond_axe"
],
"damage": 8.0,
"speed": 1.2,
"reach": 3.0
},
{
"ids": [
"minecraft:netherite_axe",
"end_reborn:remnant_axe",
"end_reborn:featherzeal_axe"
],
"damage": 9.0,
"speed": 1.2,
"reach": 3.0
},
{
"ids": [
"minecraft:wooden_spear",
"minecraft:stone_spear",
"legacies_and_legends:frosted_spear"
],
"damage": 2.0,
"speed": 1.6,
"reach": 3.0
},
{
"ids": [
"minecraft:copper_spear",
"minecraft:golden_spear"
],
"damage": 3.0,
"speed": 1.4,
"reach": 3.0
},
{
"ids": [
"minecraft:iron_spear",
"progression_reborn:rose_spear"
],
"damage": 4.0,
"speed": 1.2,
"reach": 3.0
},
{
"ids": [
"minecraft:diamond_spear"
],
"damage": 5.0,
"speed": 1.0,
"reach": 3.0
},
{
"ids": [
"minecraft:netherite_spear",
"end_reborn:remnant_spear",
"end_reborn:featherzeal_spear"
],
"damage": 6.0,
"speed": 0.8,
"reach": 3.0
},
{
"ids": [
"minecraft:wooden_pickaxe",
"minecraft:stone_pickaxe"
],
"damage": 3.0,
"speed": 0.8,
"reach": 3.0
},
{
"ids": [
"minecraft:copper_pickaxe",
"minecraft:golden_pickaxe"
],
"damage": 4.0,
"speed": 0.8,
"reach": 3.0
},
{
"ids": [
"minecraft:iron_pickaxe",
"progression_reborn:rose_pickaxe",
"legacies_and_legends:molten_pickaxe"
],
"damage": 5.0,
"speed": 0.8,
"reach": 3.0
},
{
"ids": [
"minecraft:diamond_pickaxe"
],
"damage": 6.0,
"speed": 0.8,
"reach": 3.0
},
{
"ids": [
"minecraft:netherite_pickaxe",
"end_reborn:remnant_pickaxe",
"end_reborn:featherzeal_pickaxe"
],
"damage": 7.0,
"speed": 0.8,
"reach": 3.0
},
{
"ids": [
"minecraft:wooden_shovel",
"minecraft:stone_shovel"
],
"damage": 2.0,
"speed": 1.0,
"reach": 3.0
},
{
"ids": [
"minecraft:copper_shovel",
"minecraft:golden_shovel"
],
"damage": 3.0,
"speed": 1.0,
"reach": 3.0
},
{
"ids": [
"minecraft:iron_shovel",
"progression_reborn:rose_shovel",
"legacies_and_legends:prospector_shovel"
],
"damage": 4.0,
"speed": 1.0,
"reach": 3.0
},
{
"ids": [
"minecraft:diamond_shovel"
],
"damage": 5.0,
"speed": 1.0,
"reach": 3.0
},
{
"ids": [
"minecraft:netherite_shovel",
"end_reborn:remnant_shovel",
"end_reborn:featherzeal_shovel"
],
"damage": 6.0,
"speed": 1.0,
"reach": 3.0
},
{
"ids": [
"minecraft:wooden_hoe",
"minecraft:stone_hoe",
"legacies_and_legends:withered_hoe"
],
"damage": 1.0,
"speed": 2.0,
"reach": 3.5
},
{
"ids": [
"minecraft:copper_hoe",
"minecraft:golden_hoe"
],
"damage": 1.0,
"speed": 2.5,
"reach": 3.5
},
{
"ids": [
"minecraft:iron_hoe",
"progression_reborn:rose_hoe"
],
"damage": 1.0,
"speed": 3.0,
"reach": 3.5
},
{
"ids": [
"minecraft:diamond_hoe"
],
"damage": 1.0,
"speed": 3.5,
"reach": 3.5
},
{
"ids": [
"minecraft:netherite_hoe",
"end_reborn:remnant_hoe",
"end_reborn:featherzeal_hoe"
],
"damage": 1.0,
"speed": 4.0,
"reach": 3.5
},
{
"ids": [
"minecraft:mace"
],
"damage": 6.0,
"speed": 0.9,
"reach": 3.0
},
{
"ids": [
"minecraft:trident"
],
"damage": 9.0,
"speed": 1.6,
"reach": 3.5
},
{
"ids": [
"legacies_and_legends:boomerang"
],
"damage": 4.0,
"speed": 3.0,
"reach": 2.5
},
{
"ids": [
"legacies_and_legends:hook"
],
"damage": 9.0,
"speed": 0.9,
"reach": 3.5
},
{
"ids": [
"remnants:katana"
],
"damage": 6.0,
"speed": 2.4,
"reach": 3.0
},
{
"ids": [
"farmersdelight:flint_knife"
],
"damage": 2.0,
"speed": 2.8,
"reach": 2.5
},
{
"ids": [
"farmersdelight:copper_knife",
"farmersdelight:golden_knife"
],
"damage": 3.0,
"speed": 2.8,
"reach": 2.5
},
{
"ids": [
"farmersdelight:iron_knife",
"farmersknives:rose_knife"
],
"damage": 4.0,
"speed": 2.8,
"reach": 2.5
},
{
"ids": [
"farmersdelight:diamond_knife"
],
"damage": 5.0,
"speed": 2.8,
"reach": 2.5
},
{
"ids": [
"legacies_and_legends:knife"
],
"damage": 5.0,
"speed": 3.0,
"reach": 2.5
},
{
"ids": [
"farmersdelight:netherite_knife",
"farmersknives:remnant_knife",
"farmersknives:featherzeal_knife"
],
"damage": 6.0,
"speed": 2.8,
"reach": 2.5
}
]
}





