Changelog for 0.2.0+1.21.1+neoforge
Additions
- Multiloader now! Fabric and Neoforge 1.21.1 currently supported.
- new
commandlootable pool. Runs the command provided with op level 2- Add a
descto your lootable pools that use this, otherwise the players won't know what the command does!
- Add a
- New
resetKeymethods inLootablsApi. These reset a specificIdKey, allowing player(s) to start rolling tables keyed to that id again. - Added
LootablesDataProviderfor generating Lootables data with datagen- This is currently untested! If you have any issues with it before I have a chance to get testing done myself, let me know and I'll get a patch out.
Changes
- the
lootablescommand now has akeyedoption, allowing for command-built keyed tables- Keyed tables can only be rolled by specific players a certain number of times
LootablesDatahas been made internal, as it should have been
Fixes
- Don't "offer" empty choice pools to a player (which resulted in a blank screen with no way to make a choice)
Changelog for 0.2.0+1.21.1+fabric
Additions
- Multiloader now! Fabric and Neoforge 1.21.1 currently supported.
- new
commandlootable pool. Runs the command provided with op level 2- Add a
descto your lootable pools that use this, otherwise the players won't know what the command does!
- Add a
- New
resetKeymethods inLootablsApi. These reset a specificIdKey, allowing player(s) to start rolling tables keyed to that id again. - Added
LootablesDataProviderfor generating Lootables data with datagen- This is currently untested! If you have any issues with it before I have a chance to get testing done myself, let me know and I'll get a patch out.
Changes
- the
lootablescommand now has akeyedoption, allowing for command-built keyed tables- Keyed tables can only be rolled by specific players a certain number of times
LootablesDatahas been made internal, as it should have been
Fixes
- Don't "offer" empty choice pools to a player (which resulted in a blank screen with no way to make a choice)
Changelog for 0.1.4+1.21.1
Additions
- Added new
LoadertoLootableItem.LootableDatafor compositional loading as needed.
Changes
- None.
Fixes
- None.
Changelog for 0.1.3+1.21.1
Additions
- Added
canApplyKeymethod toLootablesApi. This method will check if the player provided can apply the given key, before attempting to roll loot.
Changes
- Elevated the
CODECandPACKET_CODECofLootableItem.LootableDatato public for use in codec construction outside of Lootables.
Fixes
- None.
Changelog for 0.1.2+1.21.1
Additions
- Added
ConfigLootableNumberfor interaction with config values in Lootable Tables
Changes
- None.
Fixes
- Fix choice tiles not syncing properly to joining players.
- Fix config not having translations.
Additions
- None.
Changes
- Lootable tables now reload (async) on /reload. Previously they only loaded on server start.
- Sync data now supports player-specific client data
Fixes
- Fix loot table entries not loading properly.
- Pool loot entries properly display their fallback description.
- Fix potential sync issue on quit and rejoin thanks to stale registry references.
Initial release


