- fix: Sodium compat with
infoTileEntities
- Fix 'ExpandBox' functionality for use with Servux from 1.21.11
- Fix a bunch of things with the Stuctures & Conduit rendering.
- Fix a bunch of things with the
Info Linesystem data; such as the missinginfoPing, fix theinfoEntitiesandinfoTileEntitiesto actually work.
They are now being measured independently from Vanilla's method; which is actually broken. Your E: line in your F3 Screen is not working; it is a Vanilla bug.
- Sync various fixes / lang updates from 1.21.11
- Sync 'ExpandBox' functionality for use with Servux from 1.21.11
- Fix a bunch of things with the Stuctures & Conduit rendering.
- Sync the fully abstracted Info Line system from 1.21.11
- Sync various fixes / lang updates from 1.21.10+
- Backport 'ExpandBox' and Data Logger functionality for use with Servux
- Fix a bunch of things with the Stuctures & Conduit rendering.
- Backport the fully abstracted Info Line system from 1.21.11
- Sync various fixes / lang updates from 1.21.10+
- Backport 'ExpandBox' and Data Logger functionality for use with Servux
- Fix a bunch of things with the Stuctures & Conduit rendering.
- Backport the fully abstracted Info Line system from 1.21.11
- Sync various fixes / lang updates from 1.21.10+
- Backport 'ExpandBox' and Data Logger functionality for use with Servux
- Fix a bunch of things with the Stuctures & Conduit rendering.
- Backport the fully abstracted Info Line system from 1.21.11
- Backport the restrucutred Overlay Renderer system from 1.21.5+; but it needed to be adapted to work with pre 1.21.5+ Rendering systems, and re-implimenting the
VertexBuffersystem to work with older versions.
This should fix a bunch of oddities in the Overlay Renderer system; such as the ghosted Light Level boxes, or the Biome Borders that were broken and follow you around ... This should also help with backporting future fixes because the code doesn't change as drastically as before.
- Sync various fixes / lang updates from 1.21.10+
- Backport 'ExpandBox' and Data Logger functionality for use with Servux
- Fix a bunch of things with the Stuctures & Conduit rendering.
- Backport the fully abstracted Info Line system from 1.21.11
- Backport the restrucutred Overlay Renderer system from 1.21.5+; but it needed to be adapted to work with pre 1.21.5+ Rendering systems, and re-implimenting the
VertexBuffersystem to work with older versions.
This should fix a bunch of oddities in the Overlay Renderer system; such as the ghosted Light Level boxes, or the Biome Borders that were broken and follow you around ... This should also help with backporting future fixes because the code doesn't change as drastically as before.
- fix: cat variant
- add Nautilus Entity Variant support / Inv preview
- fix
/minihud-spawnchunkradiuspseudo command workflow a bit.
- sync a few items from 1.21.11 (lang, etc)
- fix: Structures from Servux (adds 'ExpandBox' function)
- fix:
/minihud-spawnchunkradiusbehavior - fix:
infoCopperAgingto not show on every entity type
- update:
infoServuxwith more specific information, and report when the settings are disabled. - add:
ExpandBoxtag functionality from Servux for Structure Data
- add:
structuresRenderOutlinessystem from 1.21.11's codebase. - add: Fix horse stats and add horse health stat info line by (Joel Young)
- update: Fix Centered Box size rounding and editor issue by (Jamo de Wit)
- restore: Optional vanilla debug render capabilities.
NOTE: That due to Vanilla changes; some debug renderers are being added/removed/changed -- this also means that the Servux debug_data protocol is obsolete since all you need now is OP privleges on any server to use these features.
- adjust some malilib pipelines and Revert Default Structure Colors. This (Re-)Disables Culling when using various Shape Renderers.
- Various i18n updates
- Re-Enable spawn chunks walls; but only if you use the
#minihud-spawnchunkradiuspseudo command to set the radius.



