Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Links
Creators
Details
Changelog
1.3.1
Added new “threatening” mode for the spider form obsessed version - this one slowly stalks the player, following and keeping a distance while keeping a highly ominous look. Chance to spawn when at -5 mood The “intruder” obsessed mode can now place paintings around your spawnpoint. Nine different custom paintings added initially for it to place around, adding even more variety to the experience of its obsession. These paintings will vary by mood - if it has a happiness level below 0, it will place the four darker paintings, or if 0 or above, it will place one of the five happier options. Added a new hallucination spider version that hangs upside down on the ceiling, spawning in the same way as the “surprise” version based on detecting the player being indoors. This one persists for some time, giving more chance for players to spot it, and then starts running across the ceiling Fixed issue where the top of traps wouldn’t fully “despawn” themselves Added another new “nightmare” hallucination version that dashes at you extremely quickly and straight through walls, using its spider legs to grab you upon contact. New animations include a run version that includes both the human and spider legs Added a brand new configurable forced targeting system, as a backup for players who report not being targeted for long periods after world start. By default, it is set at 60 minutes, so if you are not targeted within 60 minutes of world spawn, you will be force-targeted If you destroy one of the obsessed’s gifts or paintings while it is nearby by throwing it into lava or fire, it will anger the obsessed and decrease mood Hallucination obsessed modes and particularly aggressive modes like the abduction and new threatening spider mode can no longer be given gifts Added craftable plushie item (crafts from various gifts) - gives +3 mood on pickup, and sets mood straight to -5 if burned Traps now match the biome foliage colour, and trap obsessed version should more effectively lead players into them (turning into flee version less easily) Doubled default time before obsessed loses interest in players not in the overworld to 40 mins Drastically increased chance of protective obsessed mode spawning, with a requirement of -2 mood or above, and player being at half health or lower. It may be too common now, so I’ll be open to feedback on whether it is displacing other versions too frequently. Fixed blank signs issue for later MC versions, signs should hopefully always have text now when placed Significantly improved reliability of fleeing and climbing mechanics. Plus, added another system to detect if they’re stuck and despawn if so Fixed issue with the new command that reports last reason for being un-targeted New animations, and major improvements to model and existing animations
Files
Metadata
Release channel
ReleaseVersion number
1.3.1Loaders
Game versions
1.19.2Environment
Downloads
249Publication date
January 9, 2026 at 10:10 PMPublisher

vllax
Member


