v2.1.3.a
- Added animation tiles compat for previous versions
- Added ViewPort uniform
v2.1.3
- Bump up ldlib to v2.1.7, better editor performance, and qol.
- Added collided friction
- Added random value for additional gpu data
v2.1.2
- Bump up ldlib to v2.1.4, better shader support
v1.1.16
- Revert Bloom Color PR to fix all issues
- Bump up LDLib to the latest
v2.1.1
- Bump up LDLib2 version to 2.1.3+
- Fix the timer exception of BeamEmitter and any bugs of AraTrail. (Thanks @dfdyz)
- Added
colorOverSegmentTimeandthicknessOverSegmentTimefor AraTrail. (Thanks @dfdyz)
v1.1.15
- Fixed massive rendering issues related to the bloom pr
v2.1.0
- Bump up LDLib2 version to 2.1.0+
- Fixed UV Animation tiles definition and behavior
- Fixed GPU Instance rendering error while having multiple particles greater than max particle number
- Added zh_cn localization (Thanks @Arcomit)
- Added lang for config (Thanks @hi4444)
- Added Raycast mode for beam particles (Thanks @OmbreMoon)
v2.0.6
- Bump up ldlib2 to fix ResourcePack loading
- Fixed Force Death of Entity Remove Command
v2.0.5
- add mesh sorter for all vertex format
- merge materials to reduce useless drawcall
- better initial config value
ChangeLog
v2.0.4
- Added AraTrail
- Added SpriteMaterial
- Added wireframe mode
- Added multiple materials rendering supports
- Added DataFixer for LTS
- Added Particle Emitter prewarm
- Added Particle Radial Velocity
- Added Animation Tool Panel
v1.1.14
- Fix incorrect shader attributes layout (thanks to @RogoShum)
- Fix the bloom color crash with parallel rendering
ChangeLog
v2.0.3.b
- Fixed Try to access MeshData during reloading
ChangeLog
v1.1.13
- Bump up ldlib to fix mixin loading crash for some minor cases
ChangeLog
v2.0.3.a
- Fixed Random Color crash
- Fixed Gradient Resource drag drop



