Changes in 7.4.0 RC 1
- Further tweaked the block property system to improve memory usage and performance on startup
- Changed the legacy mapping system to not automatically load on startup, and instead load on first usage
- Plus a few currently unreleased Bukkit-specific changes from the 7.3 release branch:
- Drop 1.21.3 adapters due to resource constraints
- Add a separate Gradle configuration for reobfuscation to better prepare for MC 26.1 support without dropping prior versions
- Tweaked logic to detect Mojang mappings to be more reliable with recent changes to non-mojmapped (Spigot) environments
Overall changes in 7.4.0
- For a more in-depth look at the new features, check out this article
- Added a -c option to //regen to output to clipboard
- Added #clipboard mask, to mask against blocks that match the clipboard
- Added a #fullcube mask that matches all blocks that fill an entire cube
- Enables the new experimental snapshot mode by default for new setups
- Added command completions for available schematic files to schematic commands
- Added a //registry command to search available registries
- Added an adjacency mask (~) to mask blocks that are adjacent to other blocks
- Added an -m flag to the //distr command to mask included blocks
- Added an API to override the copy region in PasteBuilder, to make it easier to paste a subset of a clipboard
- Added the ability to use any other pattern in the type applying pattern
- Added the ability to source from the clipboard via //deform
- Added an extend selection mode for polygon selections
- Added a //revolve command to paste a rotated copy of a selection around an axis
- Added a //replacebiome command to replace biomes in a selection by a given mask
- Reworked tree and forest generation commands to use a new tree-specific registry to improve reliability and mod support
- Tweaked the block property system to reduce memory usage and improve performance during startup in some situations
- Fixed block limits not applying to the //update command
- Deprecate bundled item data, bundled block data, World#playEffect, legacy tree systems, and more for removal in WE 8
- Deprecate some remnants of the fast mode system that are superseded by the side effect system
- Reworked the way WorldEdit CLI pulls in versioned data, allowing dynamic data loading
- Fixed the hand, offhand, and pos1 patterns not showing in suggestions
- Changed the legacy mapping system to not automatically load on startup, and instead load on first usage
Changes in 7.4.0 RC 1
- Further tweaked the block property system to improve memory usage and performance on startup
- Changed the legacy mapping system to not automatically load on startup, and instead load on first usage
Overall changes in 7.4.0
- For a more in-depth look at the new features, check out this article
- Added a -c option to //regen to output to clipboard
- Added #clipboard mask, to mask against blocks that match the clipboard
- Added a #fullcube mask that matches all blocks that fill an entire cube
- Enables the new experimental snapshot mode by default for new setups
- Added command completions for available schematic files to schematic commands
- Added a //registry command to search available registries
- Added an adjacency mask (~) to mask blocks that are adjacent to other blocks
- Added an -m flag to the //distr command to mask included blocks
- Added an API to override the copy region in PasteBuilder, to make it easier to paste a subset of a clipboard
- Added the ability to use any other pattern in the type applying pattern
- Added the ability to source from the clipboard via //deform
- Added an extend selection mode for polygon selections
- Added a //revolve command to paste a rotated copy of a selection around an axis
- Added a //replacebiome command to replace biomes in a selection by a given mask
- Reworked tree and forest generation commands to use a new tree-specific registry to improve reliability and mod support
- Tweaked the block property system to reduce memory usage and improve performance during startup in some situations
- Fixed block limits not applying to the //update command
- Deprecate bundled item data, bundled block data, World#playEffect, legacy tree systems, and more for removal in WE 8
- Deprecate some remnants of the fast mode system that are superseded by the side effect system
- Reworked the way WorldEdit CLI pulls in versioned data, allowing dynamic data loading
- Fixed the hand, offhand, and pos1 patterns not showing in suggestions
- Changed the legacy mapping system to not automatically load on startup, and instead load on first usage
Changes in 7.4.0 Beta 3.1
- Fixed an issue that could break WorldGuard when paired with certain third party plugins, or (unconfirmed but likely) specific configurations
Changes in 7.4.0 Beta 3
- Added a //replacebiome command to replace biomes in a selection by a given mask
- Improved reliability of tree generation systems, to attempt to partially mimic old functionality
- Fixed an issue where the revolve command can be off centre in some situations
- Tweaked block property system to reduce memory usage and improve performance during startup
- Deprecate some remnants of the fast mode system that are superseded by the side effect system
- Fixed the hand, offhand, and pos1 patterns not showing in suggestions
Overall changes in 7.4.0
- For a more in-depth look at the new features, check out this article
- Added a -c option to //regen to output to clipboard
- Added #clipboard mask, to mask against blocks that match the clipboard
- Added a #fullcube mask that matches all blocks that fill an entire cube
- Enables the new experimental snapshot mode by default for new setups
- Added command completions for available schematic files to schematic commands
- Added a //registry command to search available registries
- Added an adjacency mask (~) to mask blocks that are adjacent to other blocks
- Added an -m flag to the //distr command to mask included blocks
- Added an API to override the copy region in PasteBuilder, to make it easier to paste a subset of a clipboard
- Added the ability to use any other pattern in the type applying pattern
- Added the ability to source from the clipboard via //deform
- Added an extend selection mode for polygon selections
- Added a //revolve command to paste a rotated copy of a selection around an axis
- Added a //replacebiome command to replace biomes in a selection by a given mask
- Reworked tree and forest generation commands to use a new tree-specific registry to improve reliability and mod support
- Fixed block limits not applying to the //update command
- Deprecate bundled item data, bundled block data, World#playEffect, legacy tree systems, and more for removal in WE 8
- Deprecate some remnants of the fast mode system that are superseded by the side effect system
- Reworked the way WorldEdit CLI pulls in versioned data, allowing dynamic data loading
- Fixed the hand, offhand, and pos1 patterns not showing in suggestions
Changes in 7.4.0 Beta 3
- Added a //replacebiome command to replace biomes in a selection by a given mask
- Improved reliability of tree generation systems, to attempt to partially mimic old functionality
- Fixed an issue where the revolve command can be off centre in some situations
- Tweaked block property system to reduce memory usage and improve performance during startup
- Deprecate some remnants of the fast mode system that are superseded by the side effect system
- Fixed the hand, offhand, and pos1 patterns not showing in suggestions
Overall changes in 7.4.0
- For a more in-depth look at the new features, check out this article
- Added a -c option to //regen to output to clipboard
- Added #clipboard mask, to mask against blocks that match the clipboard
- Added a #fullcube mask that matches all blocks that fill an entire cube
- Enables the new experimental snapshot mode by default for new setups
- Added command completions for available schematic files to schematic commands
- Added a //registry command to search available registries
- Added an adjacency mask (~) to mask blocks that are adjacent to other blocks
- Added an -m flag to the //distr command to mask included blocks
- Added an API to override the copy region in PasteBuilder, to make it easier to paste a subset of a clipboard
- Added the ability to use any other pattern in the type applying pattern
- Added the ability to source from the clipboard via //deform
- Added an extend selection mode for polygon selections
- Added a //revolve command to paste a rotated copy of a selection around an axis
- Added a //replacebiome command to replace biomes in a selection by a given mask
- Reworked tree and forest generation commands to use a new tree-specific registry to improve reliability and mod support
- Fixed block limits not applying to the //update command
- Deprecate bundled item data, bundled block data, World#playEffect, legacy tree systems, and more for removal in WE 8
- Deprecate some remnants of the fast mode system that are superseded by the side effect system
- Reworked the way WorldEdit CLI pulls in versioned data, allowing dynamic data loading
- Fixed the hand, offhand, and pos1 patterns not showing in suggestions
Changes in 7.4.0 Beta 2
- Added support for MC 1.21.11
- Added a //revolve command to paste a rotated copy of a selection around an axis
- Fixed a potential API break with API consumers having odd error handling code
- All changes in 7.3.18
Overall changes in 7.4.0
- For a more in-depth look at the new features, check out this article
- Added a -c option to //regen to output to clipboard
- Added #clipboard mask, to mask against blocks that match the clipboard
- Added a #fullcube mask that matches all blocks that fill an entire cube
- Enables the new experimental snapshot mode by default for new setups
- Added command completions for available schematic files to schematic commands
- Added a //registry command to search available registries
- Added an adjacency mask (~) to mask blocks that are adjacent to other blocks
- Added an -m flag to the //distr command to mask included blocks
- Added an API to override the copy region in PasteBuilder, to make it easier to paste a subset of a clipboard
- Added the ability to use any other pattern in the type applying pattern
- Added the ability to source from the clipboard via //deform
- Added an extend selection mode for polygon selections
- Added a //revolve command to paste a rotated copy of a selection around an axis
- Reworked tree and forest generation commands to use a new tree-specific registry to improve reliability and mod support
- Fixed block limits not applying to the //update command
- Deprecate bundled item data, bundled block data, World#playEffect, legacy tree systems, and more for removal in WE 8
- Reworked the way WorldEdit CLI pulls in versioned data, allowing dynamic data loading
Changes in 7.4.0 Beta 2
- Added support for MC 1.21.11
- Added a //revolve command to paste a rotated copy of a selection around an axis
- All changes in 7.3.18
Overall changes in 7.4.0
- For a more in-depth look at the new features, check out this article
- Added a -c option to //regen to output to clipboard
- Added #clipboard mask, to mask against blocks that match the clipboard
- Added a #fullcube mask that matches all blocks that fill an entire cube
- Enables the new experimental snapshot mode by default for new setups
- Added command completions for available schematic files to schematic commands
- Added a //registry command to search available registries
- Added an adjacency mask (~) to mask blocks that are adjacent to other blocks
- Added an -m flag to the //distr command to mask included blocks
- Added an API to override the copy region in PasteBuilder, to make it easier to paste a subset of a clipboard
- Added the ability to use any other pattern in the type applying pattern
- Added the ability to source from the clipboard via //deform
- Added an extend selection mode for polygon selections
- Added a //revolve command to paste a rotated copy of a selection around an axis
- Reworked tree and forest generation commands to use a new tree-specific registry to improve reliability and mod support
- Fixed block limits not applying to the //update command
- Deprecate bundled item data, bundled block data, World#playEffect, legacy tree systems, and more for removal in WE 8
- Reworked the way WorldEdit CLI pulls in versioned data, allowing dynamic data loading
7.3.18
- Added support for 1.21.11
- Improved rotation of special rail blocks (activator, detector, powered, etc)
7.3.18
- Added support for 1.21.11
- Improved rotation of special rail blocks (activator, detector, powered, etc)
7.3.18 Beta 1
- Added support for 1.21.11
- Improved rotation of special rail blocks (activator, detector, powered, etc)
Note! This beta version is not compatible with Spigot, due to a lack of updated tooling for 1.21.11. Spigot support will come when tooling is available.
7.3.18 Beta 1
- Added support for 1.21.11
- Improved rotation of special rail blocks (activator, detector, powered, etc)
Changes in 7.4.0 Beta 1
- For a more in-depth look at the new features, check out this article
- Added a -c option to //regen to output to clipboard
- Added #clipboard mask, to mask against blocks that match the clipboard
- Added a #fullcube mask that matches all blocks that fill an entire cube
- Enables the new experimental snapshot mode by default for new setups
- Added command completions for available schematic files to schematic commands
- Added a //registry command to search available registries
- Added an adjacency mask (~) to mask blocks that are adjacent to other blocks
- Added an -m flag to the //distr command to mask included blocks
- Added an API to override the copy region in PasteBuilder, to make it easier to paste a subset of a clipboard
- Added the ability to use any other pattern in the type applying pattern
- Added the ability to source from the clipboard via //deform
- Added an extend selection mode for polygon selections
- Reworked tree and forest generation commands to use a new tree-specific registry to improve reliability and mod support
- Fixed block limits not applying to the //update command
- Deprecate bundled item data, bundled block data, World#playEffect, legacy tree systems, and more for removal in WE 8
- Reworked the way WorldEdit CLI pulls in versioned data, allowing dynamic data loading
Note: this build is only compatible with WorldGuard 7.0.15 Beta 1 or newer.
Changes in 7.4.0 Beta 1
- For a more in-depth look at the new features, check out this article
- Added a -c option to //regen to output to clipboard
- Added #clipboard mask, to mask against blocks that match the clipboard
- Added a #fullcube mask that matches all blocks that fill an entire cube
- Enables the new experimental snapshot mode by default for new setups
- Added command completions for available schematic files to schematic commands
- Added a //registry command to search available registries
- Added an adjacency mask (~) to mask blocks that are adjacent to other blocks
- Added an -m flag to the //distr command to mask included blocks
- Added an API to override the copy region in PasteBuilder, to make it easier to paste a subset of a clipboard
- Added the ability to use any other pattern in the type applying pattern
- Added the ability to source from the clipboard via //deform
- Added an extend selection mode for polygon selections
- Reworked tree and forest generation commands to use a new tree-specific registry to improve reliability and mod support
- Fixed block limits not applying to the //update command
- Deprecate bundled item data, bundled block data, World#playEffect, legacy tree systems, and more for removal in WE 8
- Reworked the way WorldEdit CLI pulls in versioned data, allowing dynamic data loading
7.3.17
- Added support for 1.21.9 & 1.21.10
- Improved rotation of crafter blocks
- Improved rotation of rail blocks
- Improved rotation of item frames
- Fixed convex shapes behaving incorrectly when three points in a straight line are selected
- Fixed a case where other mods/plugins can make errors less useful
- Fixed errors caused by unloaded worlds being used as //world overrides
7.3.17
- Added support for 1.21.10
- Improved rotation of crafter blocks
- Improved rotation of rail blocks
- Improved rotation of item frames
- Fixed convex shapes behaving incorrectly when three points in a straight line are selected
- Fixed a case where other mods/plugins can make errors less useful
- Fixed errors caused by unloaded worlds being used as //world overrides
7.3.17 Beta 1
- Added support for 1.21.9 & 1.21.10
- Improved rotation of crafter blocks
- Improved rotation of rail blocks
- Improved rotation of item frames
- Fixed convex shapes behaving incorrectly when three points in a straight line are selected
- Fixed a case where other mods/plugins can make errors less useful
- Fixed errors caused by unloaded worlds being used as //world overrides
7.3.17 Beta 1
- Added support for 1.21.9 & 1.21.10
- Improved rotation of crafter blocks
- Improved rotation of rail blocks
- Improved rotation of item frames
- Fixed convex shapes behaving incorrectly when three points in a straight line are selected
- Fixed a case where other mods/plugins can make errors less useful
- Fixed errors caused by unloaded worlds being used as //world overrides
7.3.16
- Added support for 1.21.8





